2v2 [PC] CONQUEST TOURNAMENT!!

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2v2 [PC] CONQUEST TOURNAMENT!! Empty 2v2 [PC] CONQUEST TOURNAMENT!!

Post by ṜṲṖṬṲṜḜ 24.11.13 15:49

Original post: http://swbf2hub.forumotion.com/t26-tournament-update-2v2-pc-conquest#123

THE TOURNAMENT IS HEREBY ANNOUNCED!!

The 2v2 conquest tournament will be starting on December 7th, 2013.

~Points System (triple elimination):
+4 points awarded for a win.
-1 point for a loss.
+2 for each if it's a draw (will not count as a loss).

--Maps Allowed: (the reason for this is that it's a 2v2 tournament so some maps are simply too big to have a good fight in).
Coruscant
Mustafar
Tantive IV


Rules:
~No specials.
~No capturing command posts! (at the beginning of the 2v2 each team has to have control of 3 cp's, 2 for Tantive, if a cp is capped by another team while the 2v2 is in progress it will be a map forfeit the the team who capped the cp, unless the cp isn't fully captured by the other team in which case the map may be reset).
~It can be best of 3 maps or only 1 map, it must be agreed by the teams before the start of the 2v2. If they cannot agree, it must be best of 3 maps.
~If a player team kills ([TK]s) their teammate, it will be counted as +1 kill for the opposing team. In other words, first team to run out of reinforcements loses.
~Team damage on.
~Only Galactic Civil War.
~No glitching.
~40 Reinforcements (after a team gets 20 kills on the other team, both teams have to switch factions. In other words, play to 20 and then switch factions each map).
~No tanks.
~No turrets (Sniper auto turrets are allowed).
~If someone lags out, the 2v2 must be paused.


To sign up reply here: http://swbf2hub.forumotion.com/t26-tournament-update-2v2-pc-conquest#123  
Reply on this thread, or talk to [NH]Shadow or (SWL)BOSS.


Last edited by InceptioN on 28.02.14 15:56; edited 4 times in total
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Post by wyobear 24.11.13 18:28

"~If a player team kills ([TK]s) their teammate, it will be counted as -1 kill for that team, not +1 for the opposing team. "

tbh i feel thats kind of stupid. should just score it based on tickets. (the # of reinforcements at the top of the screen heh) aka first to 0 tickets loses.
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Post by ṜṲṖṬṲṜḜ 24.11.13 18:32

Interesting. thanks for bringing this up, I will run it by the admins and will probably change that rule.
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Post by wyobear 24.11.13 18:32

also why not play to 20 and switch factions, then add up the scores from both rounds to get the winner of the map.

ex: team 1 wins first round 20-15. team 2 wins second round 20-19. team 1 wins the map 39-35.

if a tie happens just play a sudden death round to 5.

tbh im just stealing shit that we did in gwl l0l
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Post by ṜṲṖṬṲṜḜ 24.11.13 18:34

Lol, I did think about that but some people will play 2 or 3 maps so factions would change then, and if you do switch factions then you would end up having to kill yourself and affecting the "tickets" lol. That's why they both overlap a bit.
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Post by ṜṲṖṬṲṜḜ 24.11.13 18:36

But yeah I see your point so I think I'll change those rules. btw wyo wanna play with me in this?
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Post by wyobear 24.11.13 18:38

you can set the tickets to 20 can't you?

unless that was a mod we used idk



also sure but if you cost me the win im leaving 4ever
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Post by ṜṲṖṬṲṜḜ 24.11.13 18:40

woah If I set them to 20 you mean like set the same map twice?
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Post by wyobear 24.11.13 18:45

yeah like just put it in back to back
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Post by ṜṲṖṬṲṜḜ 24.11.13 20:26

Okay I updated your requests.
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